I have long noted chess as one of the oldest games of
strategy in the West in discussing the history of wargaming and wargames, and
its origins and roots in Persia and India take it back much farther. Author David Shenk guides us on an
entertaining, informative journey through the history of the game in his book
“The Impossible Game”. Providing moments
of diversion from that journey is the parallel telling of a single chess game
played between two masters of the mid-19th Century, Adolf Anderssen and Lionel
Kieseritzky, immortalized as “The Impossible Game” referred to in the title.
I don’t remember when I first learned about chess, how the
pieces move, and a general idea of how the game works. I still make no claim to having learned how
to play chess. David Shenk’s account of
the history and evolution of the game and its play both supports that
confession while renewing my interest in the game. I found his explanations of the pieces and strategy
of the game very clear and insightful, much easier to grasp than what I had
read in the past from a handful of the tens of thousands of books written about
Chess.
I have also decided that in the argument about whether or
not chess is a “wargame”, it is at the very least a battle game and it offers
many of the same benefits from playing as do wargames. Benjamin Franklin offered what might be
considered the classical argument in favor of chess as a wargame:
“We
learn by chess the habit of not being discouraged by present bad appearances in
the state of our affairs, the habit of hoping for a favorable change, and that
of persevering in the search of resources.”
He went on to specify the
beneficial lessons of playing chess:
Foresight – looking ahead to the
long-term consequences of any action
Circumspection- surveying the
entire scene, observing hidden dynamics and unseen possibilities, dangers,
Caution-avoiding haste and
unnecessary blunders as you must abide the consequences
Perseverance-refusing to give up in
dim circumstances, continually pushing to improve one’s [relative] position and
look for the opportunities
Author Shenk is kind enough to include Franklin’s collected
thoughts on chess in an appendix of his book but you can also read it here:. https://founders.archives.gov/documents/Franklin/01-29-02-0608
Obviously real generals did play chess, though a British
chess writer in 1840 wrote upon observing Napoleon playing chess that “He
played openings badly…and was impatient if his adversary dwelt too long upon
his move…. Under defeat…he was sore and irritable.” In exile on St Helena, he ironically played
with an ivory chess set sent to him as a gift without ever knowing that the
plans for an elaborate escape from the island were hidden in the chess set, but
the officer with that knowledge died on the voyage to the island and never
revealed the secret. So being a good
chess player, or being a good general, does not automatically mean you will be
good at the other.
Researchers studying how Chess Grandmasters ‘saw’ the game
as they played it, blindfolded them as they played, and then asked them to draw
how they saw the board in their mind. Rather
than drawing a photographic like picture of the board, their drawings focused
on the patterns made by the major pieces and the lines made by their relative
positions on the board. In a lifetime of
studying battles and playing wargames, I can recognize this manner of seeing a
battle and planning actions in it.
Author Shenk goes on to recount a more recent study in which
Australia’s Defense Science and Technology Organization analyzed chess games
examining 3 key variables:
·
material (number of pieces per player);
·
tempo (number of moves allowed per turn), and
·
search depth (number of moves ahead).
The intent was to find insights into war and conflicts in
which these are critical elements of the contest. They concluded that “deep searching” – seeing
more moves ahead – combined with an increased tempo overwhelmed an opposing
force having greater material, i.e., more pieces.
A more entertaining observation offered by David Shenk was
the suggestion that one of the most famous chess games in cinema was won
because the winner – HAL, the computer – psyched his opponent. In the film 2001: A Space Odyssey – HAL
apparently cheats at chess via a psych move –
HAL: Bishop takes Knight’s pawn
FRANK: Lovely move…Rook to King One
HAL: I’m sorry, Frank, I think you
missed it. Queen to Bishop three, Bishop
takes Queen, Knight takes Bishop, Mate.
FRANK: Yeah, looks like you’re
right. I resign.
HAL: Thank you for a very enjoyable
game.
[HAL doesn’t tell the truth about
the forced Mate. The Computer
essentially intimidates Frank into resigning.]
Dave Shenk has given us an entertaining, informative, and
for me inspiring book about the game of chess – its play, its history, and its
potential. I will leave with you a
particularly apt piece of advice he shared – for chess players and for generals:
Rudolf Spielmann said, “Play the opening
like a book, the middle game like a magician, and the endgame like a machine.”
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